Creating Consistency with Global Marketers
Students Explore Map and Learn about the Electoral College
Learning Management System (LMS) for Police Officers
Certification Management Application for Medical Boards and Hospitals
The Never-Ending Story that Shows Elementary School Students About the Impact of Recycling
d’Vinci has developed expertise and capabilities through longstanding client partnerships in Corporate, Educational, Medical and Government markets.
d’Vinci applies our broad and deep capabilities in educational technology, empowering organizations to improve quality and boost performance.
d'Vinci's customized approach to each project is based on the size, requirements and objectives to ensure an outstanding client experience.
Organizational learning and performance leaders are facing opportunities and challenges from every direction. In this video, interviewees share their perspective on the biggest challenges they see today.
Thanks to the learning leaders who participated in this interview:
Carolyn Peer, Learning Solutions Manager, ADP
Judi Bader, Senior Director of Learning, Arby’s
Second City Works applies its award-winning improvisation, comedy and audience-driven techniques to deliver performance-improving learning experiences to organizations. Kelly Leonard has been part of The Second City for more than three decades. In recent years, he has focused on academic research, social science and education involving the fundamentals of improvisation.
In the U.S., many consumers haven’t heard of Sixt rent a car. This lack of brand awareness can create challenges when recruiting staff in new locations scattered across the country. As Executive Training Manager, Elizabeth DeWeese sees training as key to building the Sixt business and attracting and retaining the frontline employees who will bring their brand to life with customers.
Digital explorations that motivate kids to recycle. Games that encourage girls to consider STEM careers. Interactive learning experiences about the science behind race.
Educational games can change the way students think and behave, and that reality is leading to interesting collaborations for sponsored educational content, especially for materials aimed at the K-12 audience.
Whether your organization is a non-profit or a business, if you have a message to communicate to children or young adults – you can sponsor a high-quality educational learning experience.