News & Thinking

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October 11, 2021

How to Use a Creative Brief for Learning Organizations

For marketing agencies, the creative brief is imperative no matter the size of the campaign. The brief serves as the unifying document for the creative campaign to ensure all involved are looking in the same direction as they begin work on the next big idea.

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Luke Kempski

Driving Retail Performance with Training

Luke Kempski, CEO
September 29, 2021

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June 19, 2018 | News

d’Vinci Partners with Media4Math to Create Interactive Math Tool for Middle and High School Students and Educators

Washington, DC-based Media4Math (M4M) has launched a flipped-classroom tool that allows educators and parents to assign digital algebra and geometry modules for use on computers and tablets. d’Vinci Interactive partnered with Media4Math to create a new level of interactivity in math lessons for middle school and high school students.

The math modules increase access to student-friendly online lessons that can be used inside or outside of the classroom. Educators can evaluate student responses to the standards-aligned modules live or with post-session reports.

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June 18, 2018 | News

d’Vinci Partners with Training Industry to Share Insights from TICE ‘18

d’Vinci Interactive is once again partnering with Training Industry to share insights from top learning and development leaders at the Training Industry Conference & Expo (TICE) in Raleigh, June 26-28, 2018.

The d’Vinci team will interview industry leaders throughout the conference to share video highlights on the company’s blog. Learning leaders from top organizations, including Denny’s, Guitar Center, NCR and The Hershey Company will discuss how they are implementing training strategies that improve performance.

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May 17, 2018 | News

d’Vinci Interactive Named to Training Industry Content Development Watch List

Training Industry has named d’Vinci Interactive to the Content Development Watch List. The list is part of Training Industry’s mission to continually monitor the training marketplace for the best providers of training services and technologies.

In 2017, d’Vinci grew substantially through its merger with JPL’s learning solutions group. The combined company develops learning experiences, educational websites and web and mobile applications for corporate, government, medical and K-12 educational content clients.

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May 10, 2018 | Thinking

Being Smart about Training

PSECU is one of the largest credit unions in Pennsylvania serving more than 400,000 members. With very few physical locations, almost all member transactions occur through technology. As PSECU’s relatively new leader of learning and development, Jeff Fetterman believes in investing in relevant training that builds applicable skills that make employees more engaged and valuable.

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April 17, 2018 | News

Driving Dynamics Accelerates Training Offering with eLearning Partner d’Vinci

North America’s leader in driver safety training, and fleet risk management, Driving Dynamics, recently launched an enhanced digital training and eCommerce solution developed by d’Vinci Interactive.

Driving Dynamics worked with d’Vinci to develop a new Learning Management System (LMS) to replace an outdated system.

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April 11, 2018 | Thinking

Distributing Learning at the Speed of Business

My article, “Distributing Learning at the Speed of Business,” is featured on Training Industry. The article addresses how training programs can keep up with the pace of change in business and includes insights from thought leaders who attended the Training Industry Conference & Expo.
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March 26, 2018 | Thinking

Using Interactive Experiences to Boost Learning Outcomes

As a professor since the days of interactive laserdiscs, Dr. Karl Kapp continues to study the best applications of instructional technology that result in the best learning outcomes. Today, he’s well known for his perspectives on gamificiation, 3-D animation and other techniques for engaging learners and increasing results.

Part Two: Interview Highlights

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March 16, 2018 | Thinking

Creating Educational Tools that Meet Classroom Needs

As a content provider, you want to create meaningful tools to impact education and bring learning to life for students. But before you begin, you need to consider some key factors to make your project successful in the classroom.

Solve Educator Pain Points

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March 7, 2018 | News

d’Vinci Partners with RIF to Boost Literacy through Online Resources

Reading is Fundamental (RIF) has partnered with d’Vinci Interactive to create a portal of online resources to foster a love of reading and literacy development in children in the United States.
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March 7, 2018 | Thinking

Using Game Elements to Make Learners Think

In recent years, gamification has evolved from being an accepted approach to learning to a sought-after approach. For instructional designers, this means seeking opportunities to use game elements and interactivity to create more engaging learning experiences. As an author, speaker and professor, Dr. Karl Kapp advocates for moving beyond the “gamification” buzzword and focusing on achieving the desired outcomes.

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