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d'Vinci Interactive offers Adobe Authorized instructor led training in Authorware, Captivate, ColdFusion, Dreamweaver, Flash, and Robohelp.

Training

Adobe Authorized Training Partner 2005

Adobe Flash CS3 Training:
ActionScript

Overview

Adobe Flash CS3: Actionscript is a 3 day course that provides experienced Flash designers with the knowledge you need to create dynamically generated animation and interactive games.  This course begins by teaching fundamental programming techniques including instance names, variables, functions, properties, and method; then proceeds through conditions, loops, event handling, and animating with ActionScript. 

The information taught in this course, except where noted by the instructor, can be used with all of the most recent versions of Flash (MX 2004, 8 and CS3).

Our instructor has been teaching Flash since version 4 and been developing games, applications and
animations with Flash for over 5 years.

Put on your thinking cap and join us for an eye opening 3 day expedition into the depths of Flash Actionscript.

Instructor Biography 

Mason Scuderi

Mason Scuderi is an Adobe Certified Flash Designer and Development and has been teaching Flash for over 7 years. In addition to teaching, Mason is an experienced Flash consultant and has done high level Flash consulting for companies such as DuPont, Intuit, and Booze Allen Hamilton. He also has a strong background in interaction and interface design as well as being an accomplished designer and multimedia expert.

Mason is a graduate of Shepherd College with a degree in Graphic Design.

Prerequisites

To take this course, you should have:

Course Outline

Unit 1: Introducing the Course

  • About the Course
  • Objectives and Prerequisites
  • Course Format

Unit 2: Controlling Visual Objects with ActionScript

  • What is a Variable?
  • What are Properties and Instance Names?
  • How Do I Input and Display Text?
  • How Do I Work with Numbers and Strings?

Unit 3: Using and Writing Functions

  • What is a Function?
  • How Do I Write My Own Functions?
  • Why Place Code Inside a MovieClip Timeline?
  • How Do I Load External Content?
  • How Do I Create New Instances From My Library?
  • How Do I Build a Function to Create My MovieClips?

Unit 4: Using Text, Dates, Math, and Paths

  • What is an Object?
  • How Do I Format a TextField?
  • How Do I Create TextFields Using Code?
  • How Do I Get the Date and Tell Time?
  • How Do I Generate Random Numbers?
  • How Do I Talk to Things in Another MovieClip?

Unit 5: Understanding and Handling Events

  • What is an Event?
  • How Do I Control a MovieClip's Timeline?
  • How Do I Know Where My User is Focused?

Unit 6: Managing Color, Sound, and Data with Classes

  • What is an Aggregate Variable?
  • How Do I Create Arays?
  • How Do I Use an Array?
  • How Do I Create a Generic Object?
  • How Do I Transform Visual Objects Through Code?
  • How Do I Play Sound for the User?

Unit 7: Making Decisions and Repeating Yourself

  • What is a Loop Statement?
  • What is a Conditional Statement?

Unit 8: Animating with ActionScript

  • How Do I Let My User Drag and Drop a MovieClip?
  • How Do I Know if Two Objects are Touching?
  • How Do I Animate MovieClip Instances Using ActionScript?

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